Week 1: Brainstormed ideas for the project. Created website and finalized the layout of the blog.
Week 2: Updated the bio pages of both the group members and faculty. Continued to brainstorm ideas for the project. At this point we decided that we are doing an Escape the Room game based around a new student orientation at Drexel University.
Week 3: The story for the escape-the-room game is now complete! As we developed the idea of the game, we wanted to find something that would directly correlate with Drexel University and its students. We first decided that we would make a program formatted like an escape-the-room game, but we needed a premise behind it. Thinking back to the first week, before anyone even started college, we thought of the new student orientation and how scary it could be. Banking on that concept, the plotline for the game was created: The user will find him or herself locked on the top floor of the Towers dorm building, and will need to escape the room in order to make it to orientation. The game will try to stay true to its story, and the game art will be based off of Towers and its surrounding area. Preliminary sketches are finished and digital workups are in progress and will be done by the next week. For this week, it is necessary to start the actual coding of the program using Flash software as well as Photoshop. The first few parts of the game can be easily created now because the writing and art is almost complete. What is crucial for the next few weeks is to create complex puzzles and situation for the game to be more engaging and interesting. This will be covered once all beginning sequences of the game is complete.
Week 4: Upon taking to Professor Lee, we decided that we would rewrite our story to enhance the game play. The basics of the story will remain the same but the game will now be much more focused on the actual game play. This entailed siting down with the group and discussing what we could change or keep. After we had our story together, we started working in Flash to bring everything together. At this point we have the beginning of the room in Flash and are working on the additional drawings and objects.
Week 5: Many of the drawings had to be redone so that they would work in flash. The basic format of the background has been created using Flash. We have a minor setback because the way the game is currently being designed is too 2D; the user does not have the ability to move around the room. There needs to be more backgrounds added to the game for this, and they are being made this week.
Week 6: The puzzles for the game are being created now. They are being made separately from the game so that we can test them. Additional drawings for the game are also being created. For example, all the pieces of the game that are not stationary needed to be added to the Flash file. These pieces need to be coded with ActionScript so that the user can click and use them. This will also be tested this week to make sure the user can easily access the objects in the game.
At this point we are a little behind our projected schedule. This is due to the fact that learning Flash took marginally longer than we had expected, however, now that we know what we are doing, it will not be hard to get back on track. We are currently bringing everything into Flash and linking them all together. From this point on, not much has to be newly developed, it is just a matter of getting everything working as planned.
Week 7: After a lot of work in Flash, we found that actually coding the puzzles would take much more time and knowledge than we have available. To remedy this we decided that we could rework the story to include smaller simpler puzzles in the game than a few main ones. At this point, nearly all of the drawings are created and Flash. We are currently working on linking everything together and getting the game to work as a whole.
Week 8: The game is taking shape now. The room is now fully functional and the user is able to look around in it. With this step complete, we can move onto creating and imlementing the objects and developing their interactions with both each other and the room itself.
Week 9: The objects are now mostly in Flash and we are working on getting them all working. This isnt a hard task but it does require some time to do. At this point we are congfident that out project is on schedule to be presented in week 10.
Week 10: We attempted to fix multiple bugs in order to get the game ready to present in the week 10 presentations.
Week 2: Updated the bio pages of both the group members and faculty. Continued to brainstorm ideas for the project. At this point we decided that we are doing an Escape the Room game based around a new student orientation at Drexel University.
Week 3: The story for the escape-the-room game is now complete! As we developed the idea of the game, we wanted to find something that would directly correlate with Drexel University and its students. We first decided that we would make a program formatted like an escape-the-room game, but we needed a premise behind it. Thinking back to the first week, before anyone even started college, we thought of the new student orientation and how scary it could be. Banking on that concept, the plotline for the game was created: The user will find him or herself locked on the top floor of the Towers dorm building, and will need to escape the room in order to make it to orientation. The game will try to stay true to its story, and the game art will be based off of Towers and its surrounding area. Preliminary sketches are finished and digital workups are in progress and will be done by the next week. For this week, it is necessary to start the actual coding of the program using Flash software as well as Photoshop. The first few parts of the game can be easily created now because the writing and art is almost complete. What is crucial for the next few weeks is to create complex puzzles and situation for the game to be more engaging and interesting. This will be covered once all beginning sequences of the game is complete.
Week 4: Upon taking to Professor Lee, we decided that we would rewrite our story to enhance the game play. The basics of the story will remain the same but the game will now be much more focused on the actual game play. This entailed siting down with the group and discussing what we could change or keep. After we had our story together, we started working in Flash to bring everything together. At this point we have the beginning of the room in Flash and are working on the additional drawings and objects.
Week 5: Many of the drawings had to be redone so that they would work in flash. The basic format of the background has been created using Flash. We have a minor setback because the way the game is currently being designed is too 2D; the user does not have the ability to move around the room. There needs to be more backgrounds added to the game for this, and they are being made this week.
Week 6: The puzzles for the game are being created now. They are being made separately from the game so that we can test them. Additional drawings for the game are also being created. For example, all the pieces of the game that are not stationary needed to be added to the Flash file. These pieces need to be coded with ActionScript so that the user can click and use them. This will also be tested this week to make sure the user can easily access the objects in the game.
At this point we are a little behind our projected schedule. This is due to the fact that learning Flash took marginally longer than we had expected, however, now that we know what we are doing, it will not be hard to get back on track. We are currently bringing everything into Flash and linking them all together. From this point on, not much has to be newly developed, it is just a matter of getting everything working as planned.
Week 7: After a lot of work in Flash, we found that actually coding the puzzles would take much more time and knowledge than we have available. To remedy this we decided that we could rework the story to include smaller simpler puzzles in the game than a few main ones. At this point, nearly all of the drawings are created and Flash. We are currently working on linking everything together and getting the game to work as a whole.
Week 8: The game is taking shape now. The room is now fully functional and the user is able to look around in it. With this step complete, we can move onto creating and imlementing the objects and developing their interactions with both each other and the room itself.
Week 9: The objects are now mostly in Flash and we are working on getting them all working. This isnt a hard task but it does require some time to do. At this point we are congfident that out project is on schedule to be presented in week 10.
Week 10: We attempted to fix multiple bugs in order to get the game ready to present in the week 10 presentations.
Please add more detail to weekly progress reports and post your week 3 stutus shortly.
ReplyDeleteDA
1. Weekly updates - very little detail (-4)
ReplyDelete2. Proposal on home page (not in special tab) (-2)
3. Schedule missing Gantt chart (-2), no demo/presentation activity (-1)
4. only a single reference (-1)
5. Deliverables are not really physical deliverables (-2)
Grade = 90
No media in weekly updates (-3)
ReplyDeleteWeek 6 plan discussion does not indicate in detail hw the remainder of the project will make up for lost time (-4)
Dangerous to schedule critical activities into week 10.
Dave A.
Grade = 93
week 9 update = nothing added since week 6 = 40/50
ReplyDeletefinal = 88/100. Weeks 8, 9 and 10 blogs minimal. See other comments for overall site evaluation = 88/100.